Captain America: Civil War, despite my few complaints with it, is definitely a fun film, worth the ticket and the sticky floor to see. Ultimately, these are my opinions (as usual) and just an overall feeling I have, but it doesn’t really detract as much from my enjoyment as this post would maybe make it seem. I thoroughly enjoyed the movie, and it’s leagues ahead of the snowball of trouble that is Batman v Superman, despite me being able to enjoy that too. For now, though, I just wanted to articulate some thoughts/concerns I had about Civil War and the overarching Marvel Cinematic Universe.
The point beyond this jump is full of unmarked spoilers for Captain America: Civil War, so only read on if you’ve seen the movie or don’t mind! If you do mind, maybe pass the time by catching up on the short stories I have instead…
Today is “Administrative Professionals Day,” yet another day where a calendar suggests that we respect a certain person, when in reality we should just respect everyone who deserves it all the time for the hard work they do in any field. Anyway, Sony released a video today coinciding with the release of the 2016 version of Ghostbusters (which I previously talked about how I’m not really concerned), which focused solely on Chris Hemsworth’s character Kevin, the receptionist for the ghostbusters.
So! The trailer for the all-female reboot of Ghostbusters arrived on the ‘net recently, to “mixed” reactions, and once again I find myself smack dab in the middle of a fandom that is eating itself alive (stay classy Final Fantasy and Devil May Cry). Here we have both the initial announcement trailer, and the international one, which has some different scenes.
I recently read an article entitled “Why The Last of Us Sucks.” While I don’t agree with the use of the word “sucks,” because it’s a media buzzword in video game journalism to attract views, a lot of what he says rings true for me, and why I ended up abandoning my playthrough of The Last of Us about midway through. However, it was a comment that someone left on the article that really helped me pin down exactly why I stopped…
“Plus, let’s be honest, this game isn’t fun. It’s not supposed to be. When you leave a combat encounter you don’t feel like you just saved a busload of orphans or singlehandedly rescued democracy. You feel pretty shitty, and you should because this world is brutal and awful. It’s exhausting.”
My slightly current-gen gaming-jaded and misanthropic friend pointed out the comment, and had his own addendum to it.
“The moment you have to sit back and say “My game is not fun,” it doesn’t matter what you append to the rest of your sentence. You broke the one rule, the one purpose of a video game, no matter what the industry says.”
I haven’t been able to put my finger on it since I stopped a few weeks ago, but this is why I never felt like I triumphed over an encounter, and instead was always cussing in exasperation for having to do the encounter in the first place, wasting my supplies and generally just being a hassle.
Very mild, almost baby-friendly hot sauce-like spoiler below…